2 research outputs found

    Learning a Practical SDR-to-HDRTV Up-conversion using New Dataset and Degradation Models

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    In media industry, the demand of SDR-to-HDRTV up-conversion arises when users possess HDR-WCG (high dynamic range-wide color gamut) TVs while most off-the-shelf footage is still in SDR (standard dynamic range). The research community has started tackling this low-level vision task by learning-based approaches. When applied to real SDR, yet, current methods tend to produce dim and desaturated result, making nearly no improvement on viewing experience. Different from other network-oriented methods, we attribute such deficiency to training set (HDR-SDR pair). Consequently, we propose new HDRTV dataset (dubbed HDRTV4K) and new HDR-to-SDR degradation models. Then, it's used to train a luminance-segmented network (LSN) consisting of a global mapping trunk, and two Transformer branches on bright and dark luminance range. We also update assessment criteria by tailored metrics and subjective experiment. Finally, ablation studies are conducted to prove the effectiveness. Our work is available at: https://github.com/AndreGuo/HDRTVDM.Comment: Accepted by CVPR202

    Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG Display

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    ITM(inverse tone-mapping) converts SDR (standard dynamic range) footage to HDR/WCG (high dynamic range /wide color gamut) for media production. It happens not only when remastering legacy SDR footage in front-end content provider, but also adapting on-theair SDR service on user-end HDR display. The latter requires more efficiency, thus the pre-calculated LUT (look-up table) has become a popular solution. Yet, conventional fixed LUT lacks adaptability, so we learn from research community and combine it with AI. Meanwhile, higher-bit-depth HDR/WCG requires larger LUT than SDR, so we consult traditional ITM for an efficiency-performance trade-off: We use 3 smaller LUTs, each has a non-uniform packing (precision) respectively denser in dark, middle and bright luma range. In this case, their results will have less error only in their own range, so we use a contribution map to combine their best parts to final result. With the guidance of this map, the elements (content) of 3 LUTs will also be redistributed during training. We conduct ablation studies to verify method's effectiveness, and subjective and objective experiments to show its practicability. Code is available at: https://github.com/AndreGuo/ITMLUT.Comment: Accepted in CVMP2023 (the 20th ACM SIGGRAPH European Conference on Visual Media Production
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